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A 6-day run is where a player completes the main game of Pikmin in 6 days. This means all 30 ship parts must be collected in that amount of time. It is recommended that the 6-day run is combined with the Zero-Death Run to avoid unnecessary time lost to grow any Pikmin.

Reasoning Behind The Number[]

6 days is the lowest amount of time that the main game of Pikmin can ever be completed in. Two days must be spent at the Impact Site, and one day has to be spent in each other area, which there are four of.

Route[]

Day 1: Impact Site[]

Day 2: Forest of Hope[]

Day 3: Forest Navel[]

Day 4: Impact Site[]

Day 5: Distant Spring[]

Day 6: Final Trial[]

  • Defeat the Emperor Bulblax and collect the Secret Safe - it is suggested that after all of the Obstacles are dealt with, if there is time, you convert all but one Yellow and Blue Pikmin into Red Pikmin. Put the Blue back in the Onion if there are more Reds to take out, and, if more Pikmin were created at the Impact Site, ideally charge into battle with 99 Reds and 1 Yellow. Defeat the Bulblax as stated in its Strategy Guide.

More Details[]

Originally, the 9-day run was thought of as the minimum amount of time that the player could complete the main game of Pikmin in. The Forest of Hope, the Forest Navel, and the Distant Spring were all completed in 2 days each in the 9 day run. With the passing of time, however, 1-day runs were discovered to be possible for each of these three areas. Firstly, a 1-day run of the Distant Spring was discovered, opening up the possibility of an 8-day run. Then, said run of the Forest Navel was discovered, allowing for a 7-day run. And finally, a 1-day run of the Forest of Hope was discovered, denoting the game fully optimized. These one day runs can be performed consecutively if done correctly, leading to the feat and pure manifestation of skill that is the 6-day run.

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