The Abduction Den is the twenty-fourth level in Challenge mode in Pikmin 2. There is only one sublevel, but there are many enemies. These enemies include: Bumbling Snitchbugs, Careening Dirigibugs, Fiery Dweevils, a Swooping Snitchbug, and a Greater Spotted Jellyfloat.
As said, there are quite a few enemies that take Pikmin and Captains in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.
Another way to beat this[]
Take both Captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. Let it suck up ONLY ONE of the Captains, and let the other one freeze the Jellyfloat when it sucks up the Captain. Then as the Captain that is inside the Jellyfloat, rapidly press the same buttons you would as if you were taken by a Snitchbug. The Jellyfloat will break, you will escape, and the key is yours. take the key and escape as quickly as you can.
| Pikmin 2 Challenge Mode levels |
|---|
| Explorer's Cave | Novice Training | Lost Toy Box | Creator's Garden | Green Hole | Hot House | Brawny Abyss | Red Chasm | Trampled Garden | Twilight Garden | Cryptic Cavern | Concrete Maze | Collector's Room | Dweevil Nest | Cavernous Abyss | Snack Pit | Three Color Training | Hazard Training | Cave of Snarls | The Giant's Bath | Rumbling Grotto | Subterranean Lair | Hidden Garden | Abduction Den | Secret Testing Range | Breeding Ground | Cave of Pain | Bully Den | Sniper Room | Emperor's Realm |