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The Anode Dweevil (キショイグモ) is an enemy in Pikmin 2 and Pikmin 4. It is a yellow Dweevil that will emit an electrical discharge when agitated by attacks, which makes it a very dangerous threat in Pikmin 2, but a considerably inconspicuous adversary in Pikmin 4 due to electricity giving Pikmin a fair amount of time to be saved and keeping them stationary. In Pikmin 2, this suitably makes Yellow Pikmin the best choice in battle, as well as Purple Pikmin due to their ability to stun and home on the creature. Similarly to other Dweevils, it also picks up dead creatures and treasures.
Notes[]
Olimar's Notes[]
"Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger."
Louie's Notes[]
"Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion."
Dalmo’s Notes[]
”We don’t wake up every day feeling as good as we want to, but this bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil’s therapeutic electric shocks too!”
Nintendo Player's Guide[]
"The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils."
Battle Strategy[]
Pikmin 2[]
If you do not have sufficient Pikmin (any amount of Yellows or generally mediocre amounts of Purples), you could run up to it as a Captain and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault. If the aforementioned Pikmin are on hand, either carelessly throw them on with Yellows or time a repeated battering with Purples. If electricity-weak Pikmin are being used, make sure to be extremely generous with your whistling and call them back if there's any chance of the beast attacking.
Pikmin 4[]
The creature is fought similarly to how it is in Pikmin 2, although the lack of extreme danger and more available Pikmin types increase the amount of strategies. You can easily be more careless due to electricity being weaker, but if it's not advisable to take chances (perhaps in Zero-Death Run), strategies such as a quick defeat with Rock or Purple Pikmin, as well as an orthodox approach with Yellows, could be advisable.