Pikmin Wiki

Spoiler warning: Plot or ending details follow.

"My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!"
— Captain Olimar

Captain Olimar (キャプテン・オリマー), also referred to as simply Olimar (オリマー Orimā), is the titular main protagonist of the Pikmin series, being the main character of Pikmin, Pikmin 2, and Hey! Pikmin and a major character in Pikmin 3 and Pikmin 4. Olimar is from the planet Hocotate, and while on several missions for his employer, Hocotate Transportation Company, Olimar discovered the planet PNF-404 and several types of Pikmin residing on it. He has a wife, two kids, and a dog named Bulbie.

Main story

Plot of Pikmin

Red Pikmin following Olimar Pikmin 1 artwork

Olimar and Red Pikmin.

While on an interstellar vacation from Hocotate, Captain Olimar's ship, the S.S. Dolphin, collided with a meteor and crashed onto an uncharted planet (later named "PNF-404" by natives of Planet Koppai), which is actually the Pikmin planet. The Dolphin lost 30 pieces, and the accident rendered Olimar unconscious. When he regained consciousness, he found the planet's atmosphere contained high amounts of oxygen, which is extremely poisonous to his species. Fortunately, Olimar landed next to the still, barely functioning skeletal hull of the Dolphin. While wandering around an area he called The Impact Site, Olimar met odd creatures that he called Pikmin at what could be called their nest, which he named an Onion. Both Pikmin and the Onions are named after famous foods Olimar often ate on Hocotate.

These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least to lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404.

Olimar found that the Pikmin followed him loyally, which he guessed was because he plucked each one from the ground or was seen as a parental figure. Olimar's leadership skills and the Pikmins' ability to fight enemies, destroy obstacles and carry ship parts combined to allow Olimar to find each of the various parts of the Dolphin while the Pikmin species flourished. While looking for parts, Olimar discovered other areas, including the Forest of Hope, the Forest Navel, the Distant Spring, and the Final Trial. He also discovered two more Pikmin species, the bomb-carrying Yellow Pikmin and the aquatic Blue Pikmin. Luckily for Olimar, he was able to find the Dolphin's 30 ship parts to attach to the Dolphin's remains with time left to spare. Before he left, he took a bottle cap from the planet as a souvenir for his son. By the time Olimar left, the Pikmin had learned to work together by themselves, and it seemed as though they would survive as species without his assistance, resulting in a happy ending.

Alternative Endings

If Olimar fails to collect the twenty-five mandatory ship parts by Day 30, he will suffer major oxygen poisoning. He makes an emergency attempt to escape the planet, but the S.S. Dolphin is not powerful enough to leave its atmosphere, and therefore spirals back to the ground after a bumpy and ungraceful ascent, likely rendering him deceased in the process. His Pikmin will then bring his body to an Onion, into which he is absorbed. It then ejects a round seed with the visage of Olimar and a dark stem and leaf, which glides to the ground and is planted just as a Pikmin would be. The cutscene then ends.

If Olimar gets the 25 necessary ship parts for flight but does not manage to collect all 30 ship parts before Day 30, he will successfully fly away from the planet, but only 3 Pikmin will see him off, the scene in which they attack a Bulborb on their own will not be present, and the Creature Montage will not appear.

Olimin or Pikmar is the term used to describe Captain Olimar as a Pikmin in the bad ending of Pikmin, where the S.S. Dolphin fails to take off and crashes on the planet again; Olimar is then carried to the Red Onion (presumably near-dead due to the crash) by a blue Pikmin, two yellow Pikmin, and seven red Pikmin and ejected as a seed. The Pikmin then form a line behind "Olimin" and start to cheer. His sprout is black, and his body cannot be seen. It is unknown how he will be plucked (as Olimar is down).

Olimar Pikmin

Olimar As "Olimin".

Return to Hocotate

Captain Olimar opening

Captain Olimar returning home in Pikmin 2

The Bottle Cap

The bottle cap souvenir, worth PokoIconx100

After Olimar's success at the Distant Planet, he was able to blast off of the planet to return to Hocotate, see his family and return to his normal life. Deciding to land at Hocotate Freight, he met up with the President of Hocotate Freight and a local employee named Louie. After landing the S.S. Dolphin, he learned that the company was in serious debt, having to pay an amount equal to PokoIconx10,100 and the unknown price of Olimar's prized ship, the S.S. Dolphin.

This was to pay for the loss of a Golden Pikpik Carrot shipment, supposedly eaten by a "ravenous space bunny". Learning that the S.S. Dolphin was sold to pay for some of the debt, Olimar was so shocked he dropped a souvenir he found on the Distant Planet for his son. As the bottle cap rolled past Louie, an old ship, commonly known as 'The Ship' was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth PokoIconx100, which lowered the remaining debt to PokoIconx10,000.

With hope for Hocotate Freight's future insight, The President commanded Olimar and Louie to return to the Distant Planet and collect more treasure to pay off the debt.

Paying off Hocotate Freight's debt

As Olimar and Louie were heading to the Valley of Repose, the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, meaning Olimar had to search for him. Luckily for Olimar, he found a group of Red Pikmin fighting a lone Dwarf Red Bulborb. He was able to unite with Louie by using the Pikmin to penetrate the barriers.

Louie had discovered a treasure that was a large double D Duracell battery, dubbed the Courage Reactor and started their treasure -seeking adventure. Later they discovered a series of Caverns deep underground, which housed many treasures and even the previously undiscovered Purple Pikmin.

As they were able to make progress in the Awakening Wood and Perplexing Pool, they encountered the undocumented White Pikmin and rediscovered the Yellow and Blue Pikmin, which were eager to help. The debt eventually lowered to a minuscule amount. In the end, Olimar and Louie were able to pay off their company's debt.

The search for Louie

After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid. Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier.

The two went to the Wistful Wild to start their search and find more treasure. They both were able to find Louie in the Wistful Wild, but he was at the very bottom of the deep, dark, dangerous Dream Den. To make matters worse, Louie was resting on top of a gigantic Titan Dweevil. Olimar and the President were able to rescue Louie, although they suspect that Louie was the one controlling the Titan Dweevil in the first place.

The Second Debt


Captain Olimar asleep in Pikmin 3.

In Pikmin 3, Olimar's unseen voyage is explained through Data Files the player can find throughout the game:

Due to to the President's excessive spending and failure of a new business venture, Olimar is sent back to PNF-404 with Louie in search of even more treasure to buy back the S.S. Dolphin and repay Hocotate Freight's newly acquired second debt. However, The Ship lands near a massive creature known as a Quaggled Mireclops, which destroys it, leaving Olimar and Louie stranded. As they explore the planet, they inadvertently pick up the Koppaites' Cosmic Drive Key.

After a while, Olimar starts to enjoy the search for treasure and even becomes tempted by it. He at one-point writes in his diary he is sick of the President getting everything and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Each time Olimar attempts to escape from the Plasm Wraith, the creature activates the suit's auto-sleep feature, preventing him from continuing his escape.

With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar. In Pikmin 3, his notes state that once he pays off the second debt he will be able to get his beloved S.S. Dolphin back.

By gathering all of the secret memos you can unlock one of the five exploration logs featuring Olimar talking at each location. In these he will mention Hocotate Freight's second debt, finding the cosmic drive key, and the Plasm Wraith.

Crash Landing on Unknown Planet

Olimar flies on the S.S. Dolphin II until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin. After this, Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the Sparklium supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his whistle to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.

Throughout the rest of the adventure, Olimar explores different areas, one at a time, gathering Sparklium Seeds and treasures along the way. There are two primary goals; the first is obtaining 30,000 Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the Sparklium Converter, which is needed in order to return home. This final piece can be obtained from the last sector, The Final Stretch.

In order to get home, Olimar needs to find 30,000 pokos and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main sectors, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, The Final Stretch. Here, he battles against the fearsome Berserk Leech Hydroe, and after winning the fight, it is revealed that the Leech Hydroe that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. Olimar recovers the ship part, and prepares to go home.

As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.

After this, the credits roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees Hocotate in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.

Second Crash Landing, Life as a Leafling, and Rescue Mission

Olimin and moss

Leafling Olimar with Moss

In this alternate timeline where Olimar never managed to leave PNF-404, Olimar becomes stranded on PNF-404, but finds the Interstellar Radio with the help of Pikmin and a space dog named Moss, and uses it to send a distress signal. While he was ultimately successful in collecting all the parts of the S.S. Dolphin with their help, Olimar discovered that Moss had stowed away in the ship's cargo hold and was rapidly sickening.

Realizing that she could not survive away from PNF-404, he tried to return to the planet but crashed again. His life support system failed and the Pikmin took him to an Onion, transforming him into a Leafling with no memory of who he was. When he wakes up as a Leafling, Olimar finds a mysterious cave at what would one day become the Rescue Command Post. It is unknown if he entered it. Olimar's behavior as a Leafling includes taking Castaways and turning them into Leaflings.

One month later, Olimar's signal is intercepted by the Rescue Corps, who set off to retrieve him before becoming in need of rescue themselves, leaving their newest recruit to rescue both Olimar and the castaway members of the Rescue Corps. During the mission, the recruit encounters Olimar in his leafling form on several occasions, and Olimar did several Dandori Battles with the recruit.

Olimar was eventually rescued and cured by the Rescue Corps, but was forced to return to the planet when the Rescue Corps' Rescue Pup Oatchi began to sicken in the same way that Moss did. Noticing the leaf that had been growing from Oatchi's tail, Olimar suspects that any organism with leaves like that of a Pikmin are unable to survive away from PNF-404. Oatchi was eventually returned to normal after Louie and the Ancient Sirehound were defeated. However, Moss does not respond to the treatment, and Olimar decides to leave her behind, as this is where she was born and raised. The Rescue Corps, accompanied by Olimar, depart the planet. After the game is over, Olimar, alongside the rest of the castaways, would return home to their respective planets.

Olimar's Shipwreck Tale

As described in the opening cutscene of the main story, Olimar crash lands on an unknown planet. This crash landing caused him to lose the 30 ship parts across 4 areas. His life support system is only capable of keeping him alive for 15 more days. Luckily, he meets Red Pikmin, a species who seems eager to help him find his missing ship parts.

He first lands in an area he names the Sun-Speckled Terrace. With the help of the Pikmin, collects enough parts to land in a new location: the Blossoming Arcadia. There, he meets a green dog who he names Moss. Feeding it a bone, Moss licks Olimar and joins him in collecting his ship parts. After collecting more parts, and finding two new types of Pikmin (Yellow Pikmin and Blue Pikmin), Olimar can now land in an area he dubs the Serene Shores.

After collecting even more of his ship parts, the final area is opened: Hero's Hideaway. Olimar notes that this area is stranger than the others, but before he can contemplate much, the Pikmin leave their Onion by themselves and hide throughout the area. Olimar rounds them up and defeats a Porquillion that has his Interstellar Radio, which he uses to call for help. He discovers a Gildemander as the source of the Pikmin's strange behavior, and defeats it as well.

Olimar eventually collects all 30 of his ship parts and leaves the planet. However, he notices Moss had snuck aboard the S.S. Dolphin with him. She seems distressed for reasons unknown to Olimar, who chooses to turn back around and try to help her. As he does, he crashes again and his life support systems fail. The Pikmin and Moss carry Olimar to the Onion, which sucks him up and spits him back out as a leafling. From here, Pikmin 4's main story begins.

Spoilers end here.

Traits and abilities

  • Olimar is able to control Pikmin, using his whistle as a means of command. The Pikmin quite possibly see him as a leader and a hero, but they probably followed him originally because of the light of his head, which makes him look like some kind of Pikmin.
  • He can pluck or pull out Pikmin sprouts when he stands next to them (or by whistling after obtaining the Pluckaphone).
  • When unarmed with pikmin, Olimar can launch a punch attack to weaken enemies (or a three punch combo after obtaining the Rocket Fist).
  • Olimar has an interest in science and particularly biology, taking notes and commenting on every treasure and enemy he discovers.
  • He has three short brown hairs and wears a beige spacesuit with a red tracking beacon on his helmet, decorated with a red life-support backpack and red gloves. He measures 1.9cm tall and 3.9cm tall with his spacesuit on.
  • He loves his family, but they often ask a lot of him when it comes to financial matters. This is one of the reasons he enjoys time to himself.
  • He designed the Bowsprit for the S.S. Dolphin.
  • It is referred to that Olimar has had conflicts with space pirates.
  • According to his journal entry on the Impenetrable Cookie, he has a short temper towards incidents of little importance.
  • Olimar mentions that he has always "had a way with animals", which can be seen with his fairly extensive Piklopedia journal entries on the various creatures on the planet.
  • In Hey! Pikmin, Olimar has a JetPack that can give him flight for a short time to help him get across gaps or get him to higher platforms. However, any non-winged Pikmin will be unable to follow him.

Olimar's Monologues in Pikmin

When playing Pikmin, the player can discover information about the gameplay by reading Olimar's monologues. They often give info about the Pikmin's abilities, controls, and current tasks. He is smart so he will make good ones.

Olimar's Notes

Example: Olimar's Notes on Red Bulborb

In Pikmin 2, when Captain Olimar sees a creature or feature, he jots down some notes. Unlike Louie's notes, Olimar's are very informative and provide a lot of detail. Olimar speculates quite a lot, though that is natural due to the sheer strangeness of the lifeforms on the planet. He also appears to be quite the biologist, if you assume that all his notes are his honest opinions.

Olimar's Journal

Example: Olimar's Journal on Courage Reactor

In Pikmin 2, Olimar writes a journal entry on each treasure he finds, often reflecting on the day's expeditions and findings. He refers to such things as his family, his working life with Hocotate Freight, and his feelings at the time, as well as speculation on what the treasure's intended use might be.

Crossover appearances

Luigi's Mansion

Olimar appears in the Pikmin trailer viewable from the Options menu of Luigi's Mansion, but only in the original Nintendo GameCube version.

Super Smash Bros. series

Super Smash Bros. Melee

The first Pikmin game was released less than a month before Super Smash Bros. Melee, and Nintendo promoted its release by including two Pikmin-themed trophies, one of them being Olimar, while the other is of the Pikmin species. The Olimar trophy is unlocked by having a Pikmin save file on the same save file as Super Smash Bros. Melee. The trophy depicts Olimar with a red Pikmin, to his left; a yellow Pikmin, to his right; and a blue Pikmin right behind him.

Super Smash Bros. Brawl

Olimar Brawl

Olimar's official artwork for Super Smash Bros. Brawl.

Pikmin 080109b-l

Olimar and the five Pikmin types, as they appear in Super Smash Bros. Brawl

Olimar's playable debut in the Super Smash Bros. series is Super Smash Bros. Brawl, in which he is one of the fighters playable from the start. Olimar is one of the smaller and lighter characters in the game. He fights with the help of up to six Pikmin, which follow him. Most of Olimar's moves involve the use of Pikmin, so he is almost entirely dependent on them.

Olimar's standard special is Pikmin Pluck, which allows him to pull up more Pikmin (if he has less than six) from the ground. His side special is Pikmin Throw, in which Olimar tosses one of his Pikmin at his opponents. His down special is Pikmin Order, which allows him to call his Pikmin back to his side and grants him super armor as a defensive option. His up special is Pikmin Chain, in which Olimar tosses all of his Pikmin in a chain as a tether recovery. Olimar's Final Smash is End of Day, in which he takes off in his spaceship as night falls while Bulborbs come on the stage and start attacking the players, similarly to when sunset occurs in the Pikmin games, except Olimar crashes back down on the stage shortly afterward.

Olimar's Final Smash is End of Day, during which he leaves the arena via his spaceship as night falls. The players left behind are attacked by feeding Bulborbs and can be further damaged when Olimar’s ship returns and explodes on impact. Although Olimar's Pikmin are left behind too, they go unharmed.

Adventure Mode: The Subspace Emissary
Olimar SSBB snapshot

Olimar's snapshot in Adventure Mode: The Subspace Emissary

Captain Olimar's Pikmin are attacking a huge R.O.B.. However, the R.O.B. spins around and all the Pikmin that are latched onto him are shaken off and perish. Captain Olimar starts shivering in fear of the robot. A red Pikmin walks up to Olimar and taps him on the side. Olimar turns around and the red Pikmin points at the Blue Falcon that is speeding through the forest.

Captain Falcon jumps out of the Blue Falcon and then Falcon Punches the R.O.B., defeating it instantly. Captain Falcon lands back on the ground while doing a slide similar to the Falcon Kick. However, while he is sliding on the ground, he accidentally kills the Pikmin who are in the way. Olimar and the Captain then team up to fight the Subspace Army.

Upon reaching the edge of the Isle of the Ancients, they witness Diddy Kong attacking Primids in order to rescue his pal Donkey Kong. Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off Falco, who had helped Diddy in bringing him to the ship that Donkey was held on.

The ship takes Olimar and his crew inside the Subspace Bomb Factory. They eventually find the Ancient Minister, alongside Pikachu and Samus. Ganondorf suddenly appears via hologram and commands the R.O.B.s in the room to detonate the Subspace Bombs inside the factory so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister through desperation reveals himself to be the leader of the R.O.B.s and helps the other heroes defeat the Subspace enemies that Ganondorf dispatched. Olimar, with R.O.B. and the rest of the heroes, escapes from the island before it is dragged into Subspace. All of the protagonists then unite to take down the Subspace Gunship and enter Subspace. Olimar and the others are subsequently turned into trophies by Tabuu however.

Luckily, King Dedede had created brooches that revive trophies beforehand, with Ness and Luigi eventually coming to their senses amidst the rubble of Dedede's Castle, which was destroyed by Bowser earlier on. The two eventually decide to revive Dedede and journey into Subspace to revive as many heroes as possible. Olimar is one of the trophies that may be revived by them when they enter Subspace. However it is optional for the player to revive him.

Super Smash Bros. for Nintendo 3DS / Wii U

Olimar fighting Mario SSBWU E3 2013 screenshot

A screenshot of Olimar fighting Mario from the E3 2013 build of Super Smash Bros. for Wii U

Captain Olimar and Pikmin - Super Smash Bros

Artwork for Super Smash Bros. for Nintendo 3DS / Wii U

Olimar is a playable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Olimar's appearance has been altered from Super Smash Bros. Brawl, with a whistle now appearing inside of his helmet like in Pikmin 3. Instead of having six Pikmin like in Super Smash Bros. Brawl, Olimar can now only pluck three Pikmin at a time, and in a certain order (being red, yellow, blue, white, and purple). While Olimar generally uses the same five Pikmin as in the previous game, two Winged Pikmin can carry Olimar temporarily, for his up special move of the same name that replaces his Pikmin Chain move. However, the more active Pikmin are with Olimar, the heavier he is for the Winged Pikmin to carry, therefore exhausting and weighing down the Winged Pikmin more quickly.

Four of Olimar's alternate costumes replace him with Alph from Pikmin 3, who acts as a separate character to Olimar, while still taking up the same slot as him. Olimar's home stage in the Wii U version of the game is Garden of Hope. For Equipment, Olimar can use the Pikmin equipment (usable only by him) to increase attack, the Space Suit (also available only to him) for defense, and the Boots for speed.

According to Masahiro Sakurai, the developers barely got Olimar working in Super Smash Bros. for Nintendo 3DS,[1] hence why the Pikmin count is reduced to three while the Pikmin are rendered as sprites.[2] Rock Pikmin were originally intended to be part of Olimar's moveset, but the idea was put in hold due to the lack of time.[3] They would have been heavy, with short reach, but high attack power, akin to a stronger version of Purple Pikmin. Alph had even been considered to be a separate clone character until it was decided to make him an alternate costume of Olimar.[4]

Super Smash Bros. Ultimate


Olimar's official render for Super Smash Bros. Ultimate

Olimar returns as a playable character in Super Smash Bros. Ultimate, along with Alph, and both of them have 40 as their fighter number. There are some minor differences to Olimar's playstyle, but he remains mostly the same as before. Unlike his previous playable appearances in the Super Smash Bros. series, Olimar has to be unlocked first. Additionally, after Olimar takes sufficient damage, his helmet becomes cracked, though this is merely cosmetic as it becomes fixed soon afterwards.

Olimar's route in Classic Mode is titled "Planetary Explorer" and involes the following battles:

Round Opponent(s) Stage Song
1 Mario, Rosalina Mario Galaxy Super Mario Galaxy
2 Wolf Lylat Cruise Star Wolf's Theme / Sector Z (for 3DS / Wii U)
3 Kirby, King Dedede (Free-for-All) Dream Land Planet Popstar
4 Zero Suit Samus Brinstar Brinstar (Melee)
5 Fox, Falco Corneria Corneria - Star Fox
6 Alph / Olimar* Distant Planet Garden of Hope
Final Master Hand, Crazy Hand (intensity 7.0 or higher) Final Destination Master Hand
Master Hand / Crazy Hand (intensity 7.0 or higher)

* - Olimar is fought if the player is playing as Alph.

Mario & Luigi: Superstar Saga

Beta MLSS Olimar

Olimar and various other Nintendo characters would have appeared in Mario & Luigi: Superstar Saga, as characters who appears when Mario and Luigi create new brews in Starbeans Cafe. Olimar and the other characters were all scrapped in favor of Professor E. Gadd and providing him with a larger role.

Olimar's dialogue was written in the type of text box that appears whenever Mario or Luigi get certain items, as though written in a log book like in the actual Pikmin games. He also names Mario "Marlio" (a complete anagram of "Olimar") and mistakes Luigi for a dangerous beast.[5]

WarioWare: D.I.Y.


Olimar, as seen in the microgame, Pikmin.

Olimar is seen in the WarioWare: D.I.Y. microgame Pikmin, exclusive to versions of the game outside Japan. The player controls Captain Olimar, who is holding a Red Pikmin in his hand and must toss it onto a small raft with nectar on it.

Nintendo Land

There is an attraction in Nintendo Land titled Pikmin Adventure, where the player with the Wii U GamePad is dressed up as Olimar and uses Pikmin figurines to help him locate the lost spaceship.

Mario Kart 8 / Mario Kart 8 Deluxe

In Mario Kart 8 (as of the version 4.0 update) and Mario Kart 8 Deluxe, players can scan Olimar's amiibo into the game to unlock a racing suit for Miis based upon his appearance. Olimar himself can be seen on the Mii Racing Suits menu next to his respective Mii racing suit.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

An Olimar theme is one of the many unlockable amiibo designs for Yoshi in Yoshi's Woolly World and Poochy & Yoshi's Woolly World. By scanning an Olimar amiibo, players can unlock an Olimar-themed reskin for Yoshi.

Super Mario Maker

SMM Captain Olimar

Olimar, alongside the majority of the playable fighters in Super Smash Bros. for Nintendo 3DS / Wii U, cameos as one of the costumes that Mario can obtain in Super Mario Maker via the Costume Mario power-up. In particular, Olimar's can be unlocked by either clearing 100 Mario Challenge on Expert setting or harder or from using any Olimar amiibo.

Upon powering up, Olimar's voice from Pikmin 2 can be heard. If the player completes a level as Olimar, the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. Pressing Up on the D-Pad involves Olimar blowing his whistle.


Pikmin Garden bio




出身星 ホコタテ星


関係者 妻、息子、娘、チャッピー(ペットの宇宙犬)

趣味 気ままな一人旅 夢 冒険家になること” Translation

“Hocotate Freight Astronaut

Captain Olimar

Home planet: Hocotate

Veteran astronaut of Hocotate Freight. While he dreams of becoming an adventurer, he works on holidays to transport cargo for his family. For some reason, he often gets into trouble.

Related persons: wife, son, daughter, Bulbie (pet space dog)

Hobbies: carefree journeys alone Dreams: becoming an adventurer”

Super Smash Bros. series

Super Smash Bros. Melee trophy


The Olimar trophy.

"The main character in the game of Pikmin, Captain Olimar crash-lands on a mysterious planet after his ship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin."

  • Pikmin, 12/01

Super Smash Bros. Brawl

Image Title Appears in How to unlock
SSBB trophy Pikmin and Olimar Pikmin & Olimar GCN Pikmin
GCN Pikmin 2
Clear Classic Mode with Olimar
Veteran spacefarers in the employ of Hocotate Freight. After crash-landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.
Website bio

Goodness! Captain Olimar joins the fray with five colors of Pikmin in tow! He plucks Pikmin from the ground and they fight as his allies.

Without Pikmin, Olimar can’t even do a Smash Attack. And the short-lived Pikmin tend to scatter. Theirs is a fated symbiotic relationship.

Instruction booklet bio
  • A veteran spaceman who teams up with Pikmin to fight
Snake's codec conversation
  • Mei Ling: Snake, have you ever heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji?
  • Snake: I've been waiting for the movie.
  • Mei Ling: Basically, it's meant to express the impermanence of all things. You know, like even when Captain Olimar has lots of Pikmin with him, they could all be gone the next moment. Those poor little guys--they carry, they fight, they multiply...and they get eaten. Olimar might have lots of company one minute and be all alone the next. It's so sad.
  • Snake: But he can pluck out more Pikmin anytime he wants, right?
  • Mei Ling: Well, yeah, I suppose so.
  • Snake: No one truly fights alone. Not even me.
  • Mei Ling: ...You're absolutely right, Snake. Good luck. I'm rooting for you.

Super Smash Bros. for Nintendo 3DS / Wii U

3DS image Wii U image Title Category Appears in* Trophy Box* How to unlock
SSB3DS trophy Olimar SSB4WU trophy Olimar Olimar Fighter GCN Pikmin (12/2001)
GCN Pikmin 2 (08/2004)
62: Space Explorer Clear Classic Mode as Olimar.
NTSC: A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color—learn what each is best at!
PAL: Captain Olimar, veteran Hocotate Freight astronaut, joins forces with Pikmin again in this game to take on the world. Olimar isn't much of an attacker without Pikmin by his side, so you should always keep some ready. Pikmin have different abilities depending on their colour, so learn how they work to use them effectively!
3DS image Wii U image Title Category Appears in* Trophy Box* How to unlock
SSB3DS trophy Olimar (2) SSB4WU trophy Olimar (2) Olimar (Alt.) Fighter GCN Pikmin (12/2001)
GCN Pikmin 2 (08/2004)
62: Space Explorer 3DS: Clear All-Star Mode as Olimar
Wii U: Purchase at the Trophy Shop for 1000G, after clearing Classic with Olimar.
NTSC: Pikmin are good for more than attacking, you know. For example, when you throw them, they can pick up small items on their way back to you, or latch onto containers to break them open! Also, if there are opponents charging or shooting at you, well-timed Pikmin Throws can stop them in their tracks!
PAL: Pikmin aren't just good for attacking, you know. For example, try throwing them at boxes. They'll grab them and drag them in for you, hitting enemies along the way. Also, if there's someone charging or shooting at you, a well-timed Pikmin-throw can stop them. Just don't forget to replace your Pikmin when they're gone!
Palutena's Guidance
  • Pit: Oh, it's that explorer guy.
  • Palutena: Did you know that Pikmin are named after Pikpik carrots, a vegetable native to Hocotate?
  • Pit: Huh. Guess you learn something new every day.
  • Viridi: Enough with the pointless fun facts. Let's talk fighting strategy. Here's what I know about those Pikmin. Red Pikmin are strong! Yellow Pikmin fly high! Blue Pikmin have the mightiest throw! White Pikmin are fastest! Purple Pikmin are heavy and the most powerful! Be sure you remember all this, Pit.
  • Pit: Uh, right.
  • Palutena: There are also Winged Pikmin that don't attack you. Numerous Pikmin will weigh down the Winged Pikmin. And that's when you should attack!

Super Smash Bros. Ultimate

# Name Image Series / game Type Slots Class Strength / effect(s) How to obtain
798 Olimar SSBU spirit Olimar Pikmin Series Fighter N/A N/A N/A Classic Mode as Olimar
Super Smash Blog

Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph!


Captain Olimar is a veteran spaceship pilot and the main character of the Pikmin series. After crash-landing on an enigmatic planet, Olimar met the mysterious and tiny beings known as Pikmin. He enlisted their aid to recover his spaceship parts, battle monstrous enemies, and help him escape. Recently, Olimar’s even been spotted teaming up with Pikmin in wild and frenetic matches of something called Bingo Battle!



  • Olimar's name is derived from Mario, just as "Louie" is from Luigi. In Japanese, Olimar (オリマ Orima) is an anagram of Mario (マリオ Mario). However, comically, Louie's name in JP can be translated to be "Useless", reflecting Olimar's opinion of Louie.
  • According to Olimar's Voyage Log, Olimar was a repairman before he became a captain.
  • Olimar was supposed to make a cameo appearance in Mario & Luigi: Superstar Saga. The captain was to come in and taste the player's coffee. However, this never occurred, as the scene was canceled. He was also planned to call Mario "Marlio" (an anagram of "Olimar") and somehow mistake Luigi for a beast. Unlike other characters in the game, Olimar's text was to appear without a speech bubble.
  • One of the key items in Super Paper Mario, the Helmet has a large resemblance to Olimar's helmet. It even includes an antenna with a red light beacon.
NI Wii ACPikminHat

The Pikmin hat.

  • Although not seen, the player can get a message from Olimar in the Wii game Animal Crossing: City Folk, which reads: "I found this odd little hat on my travels. It looks just like one of those cute little creatures I've met in outer space! Have fun wearing it! - From Captain Olimar.". When the player finishes reading the letter, they get an item called the "Red Pikmin Hat", which looks like a Red Pikmin's stem with a leaf. A similar hat (along with yellow and blue variants) are available as an award to Miis in the Nintendo 3DS' "Find Mii". A "life size" model of his ship has also been released.
  • Olimar's weight varies throughout the Pikmin games, since he weighs the equivalent of four Pikmin in Pikmin, one Pikmin in Pikmin 2, and five Pikmin in Pikmin 3.
  • Olimar is one of three playable characters in the series without his name ending with a long "e" sound, the others being Alph and the president.
  • Olimar is voiced by Kazumi Totaka in Pikmin 2.
  • In the Super Smash Bros. series, Olimar's eyes never glow yellow if he has broken the Smash Ball, not even if he is attacked.
  • According to design documents, at one point during development of Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Alph was being considered as a fully separate playable character; he would have been a clone of Olimar, except with the addition of utilizing Rock Pikmin.[4]
Smash Ultimate Olimer

The misspelled name on the website

  • On his fighter page on the desktop version of the official English Super Smash Bros. Ultimate website, Olimar's name was originally misspelled as "Olimer." This mistake has since been corrected.
  • When Pikmin carry Olimar to their Onion when you press down on the D-pad (or the "2" button in the New Play Control! version) is held in Pikmin, or by use of the Napsack in Pikmin 2, Olimar is not affected in any way, presumably, because he is still conscious and able to struggle free.
  • Because oxygen is toxic to Olimar, he is an obligate anaerobe.
  • When Pikmin carry dead enemies to the Onion, it makes a normal Pikmin, not a hybrid between the two species. It is possible that Olimar is not dead, only unconscious, thus creating the hybrid.
    • The result of this bad ending is possibly referenced in Pikmin 3, as one of Olimar's ship logs in a Data File stated that he had a nightmare that the Pikmin dragged him into their Onion after being injured by a creature.

See also

External links


  1. Soma. (July 29, 2015) “I Answer Some Questions,” Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run SourceGaming. Retrieved March 29, 2024.
  2. Spazzy_D (July 29, 2015). Smash Bros. Roster Cuts SourceGaming. Retrieved March 29, 2024.
  3. Masked Man (July 3, 2015). Additional Cut/ Dropped Content in Smash for 3DS/Wii U. SourceGaming. Retrieved March 29, 2024.
  4. 4.0 4.1 Masked Man (July 29, 2015). Plucky Little Guys: Olimar and Alph in Smash 4 SourceGaming. Retrieved March 29, 2024.
  5. The Mushroom Kingdom