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Engulfed Castle is a cave in Pikmin 4. It is very similar to the Submerged Castle from Pikmin 2, both with only Blue Pikmin able to enter, and with a 5-minute grace period before the Waterwraith appears. The sublevel design is very similar to Suberged Castle's.
Strategy[]
On Sublevels 1-4, the Waterwraith appears after five minutes of being in the level. A few key points to remember about the Waterwraith are:
- The Waterwraith steams around the level on two stone rollers, which crushes and kills Pikmin in the way, but also can defeat most, if not all, terrestrial enemies and disable traps.
- Unlike in Pikmin 2, the Waterwraith does go into small corners, dead ends, or small spaces, making it unsafe to hide.
- The best way for the Captains to deal with it is for them to quickly snag all of the treasures and leave the sublevel before he appears. The Leaders must ignore enemies when possible and avoid bringing back their carcasses.
- The Waterwraith is deadly to the Captain's Pikmin, so they must stay out of its way. If they are careless, they could lose every one of their Pikmin.
- Unlike Pikmin 2, the Waterwraith targets Pikmin, not the active captain, so you cannot bait it like you could in Pikmin 2.
- There is NO WAY to harm the Waterwraith before Sublevel 5, so don't bother trying.
- The Captains must quickly collect as many treasures as they can. If the Waterwraith appears, go to the next sublevel IMMEDIATELY, even if you forget a treasure. You can come back later.
- If you use Glow Seeds, use them for Candypop Buds as you cannot keep them.
- After exiting the cave for the first time, you can bring other Pikmin types in. This can be helpful to collect the treasure. Go through the cave, don't bother collecting treasures, defeat the Waterwraith, then re-enter the cave with other Pikmin types through the exit to collect the treasures.
Sublevel 1[]
Treasures[]
- Hoop of Passion
- Ice Sword
- Juicy Gaggle
- Secured Satchel (attached to Iron fence)
- Vanishing Cookie (Inside Fiery Bulblax)
Enemies[]
- Honeywisp
- Fiery Blowhog x2
- Pyroclasmic Slooch x2
- Fiery Bulblax
- Waterwraith (Spawn after 5 Minutes)
The first sublevel delves right into difficulty, littered with fire enemies. If Oatchi has the Scorch Guard, use his Rush to defeat all the enemies. Otherwise, lure them into water to defeat them with Blue Pikmin. To the north of the sublevel, there is a button to lower the iron fences. After loering them, collect the Secured Satchel, and if you defeated the enemies, the other treasures too. Be sure to use your Dandori well to get everything done before the Waterwraith spawns.
Sublevel 2[]
Treasures[]
- Crush Nugget x2 (Inside Bulborb)
- Daughter of the Earth (Buried)
Enemies[]
- Bulborb
- Albino Dwarf Bulborb x6
- Fiery Dweevil x2
- Pearly Clamclamp
- Waterwraith (drops after 5 minutes)
The layout of this sublevel is a reference to Submerged Castle's second sublevel. There are 10 wild Blue Pikmin too, but only if you have less then 50 Pikmin. Destroy the Dirt Walls, then go to the bigger area. There is a Red Bulborb there, with 4 Albino Dwarf Bulborbs following it, a reference to Bulbmin. Go through the pipe to find a Pearly Clamclamp holding a Castaway. Collect them, then the Crush Nuggets, then the Daughter of the Earth,then go to the next sublevel.
Sublevel 3[]
Treasures[]
Enemies[]
- Withering Blowhog
- Wollyhop x2
- Honeywisp x2
- Anode Dweevil x2
- Joustmite
- Waterwraith (drops after 5 minutes)
Sublevel 4[]
Treasures[]
- Difficult-Choice Totem
- Insect Condo (Inside Startle Spore)
- Turn-of-Events Track
- Velvety Dreamdrop
Enemies[]
- Honeywisp
- Moldy Dwarf Bulborb x4
- Venom Dweevil x4
- Startle Spore
- Waterwraith (drops after 5 minutes)
Sublevel 5[]
Treasures[]
- Glinty Circular Disc (Inside Waterwraith)
- Noble Goo (Buried)
Boss[]
The Waterwraith appears in the arena after flattening the paper bag and entering. There are two Violet Candypop Buds. Use them to create Purple Pikmin. There are also two eggs that contain nectar. Your Pikmin must then flatten the paper bag that blocks access to the boss arena.
It is worth noting that the boss is not restricted to the boss arena and can roam around the rest of the floor as well.
Final Floor Battle[]
You will need Purple Pikmin to harm it. The battle begins with the Waterwraith falling from the ceiling and slamming its front steamroller on the ground. Your captains should move to its side as it does this; once it's slammed its roller down, throw a Purple Pikmin at or near it, making sure to be far enough so that it slams on the ground beside the Waterwraith. The Purple Pikmin's slam attack has the ability to stun the Waterwraith and scare it, indicated by it turning solid and purple in coloration. When it's purple, any of your Pikmin can damage it; if it doesn't become purple, then the captain must call the Pikmin back and wait for their chance to throw more Purples at it.
When it is vulnerable, it is recommended that you swarm all of your Pikmin onto the Waterwraith's front roller, as the back roller cannot be attacked. The Waterwraith's health should be drained in a matter of seconds, before it even has a chance to recover. This should only be done with around at least 50 or 60 Pikmin; otherwise, the Waterwraith is likely to recover and slam its front roller again, killing any Pikmin you do not call back in time. You can also Rush with Oatchi.
If you don't have a large Pikmin squad, throw Purple Pikmin and your other Pikmin onto its body as you would most other enemies, or Rush. Its health should deplete quite rapidly as well. Since you're less likely to drain all of its health and Pikmin are being thrown onto its body, it will occasionally throw off all of your Pikmin, so players should be cautious of this. After doing this a few times, it will become clear again and slam its roller down. At this point, you must stun it again with the Purple Pikmin.
After the Waterwraith's health circle falls to zero, its rollers are destroyed and it begins to frantically run away from your captains. In this phase, the Waterwraith is completely harmless. Your captain must then chase the Waterwraith and stun it again with Purple Pikmin to make it vulnerable; it will occasionally stop running to catch its breath, making it an easy target. When attacked while vulnerable, the Waterwraith will constantly shake off Pikmin and deflower them, but it is still incapable of hurting them. Throwing Purple Pikmin is effective here as their slam attack will deal more damage in a short time span and delay the Waterwraith from throwing off your Pikmin. If you wait too long, the Waterwraith will recover and continue to run around. When the Waterwraith loses all of its health in this phase, its body vaporizes and it is fully defeated.
Voyage log[]
Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded by fear, but I do recall that there was nothing I could do with the Blue Pikmin I'd brought with me, and I ran away in desperation. The rest is a mystery…