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<< Emperor Bulblax

Hey! Pikmin
#9 (Final)

The Berserk Leech Hydroe is the final boss of Hey! Pikmin. It does not have many attacks, but in the three phases of the battle, the style of attack is different plus some changes. In phase one, it has three heads, and is in the ground. In phase two, it then pulls its four legs out of the ground. In phase three, it gains wings and half of it is on the bottom screen and top screen.

Notes[]

Hey! Pikmin Creature Log[]

"Normally, this is a harmless species of plant life. We only found it later that it grew vicious because the Sparklium Converter fell from our ship during the crash landing, falling onto the Leech Hydroe as it slumbered. The influx of energy sent its parasitic urges out of control. I know I'm to blame ultimately, but I'm glad I could put a stop to it - with the help of the Pikmin and the S.S. Dolphin II. Let this final entry end with my thanks to them."

Battle Strategy[]

Hey! Pikmin[]

Phase 1[]

In the first phase, avoid its poison balls, which its limit is three if a lot of Pikmin are under it. it spits out from the right head first, then left. They will spit them 3 times, then the biggest head, in the middle, will then open its mouth, casting a shadow which shows where it will drop and crush any Pikmin underneath. The shadow follows you, so try to avoid the shadow when it stops moving; after it slams the ground, throw Pikmin on it to damage the boss.

Phase 2[]

In the second phase, the Berserk Leech Hydroe will emerge entirely from the ground, revealing its legs. It will try and stomp on you and the Pikmin; if you throw Pikmin quickly at the bottom of the foot that flashes before it stomps, you can force it back. After two attempts, the boss will use both of its feet to crush you; again, throw Pikmin at them to deflect the attack. This time, the Hydroe will fall down, leaving its head vulnerable to having Pikmin thrown at it.

Once the Berserk Leech Hydroe recovers, its side heads will spit more poison balls, but they are significantly harder to avoid than in the first phase. After this, it will repeat its stomp attacks; if you've dealt the maximum damage possible in each vulnerability phase, the second fall will be enough to end the phase.

Phase 3[]

The Berserk Leech Hydroe looked down for the count, but it managed to revive itself in a slightly smaller, one-headed form with wings. Now it will spit three poison balls in quick succession. Before it begins with the first ball, run under its body and throw Pikmin at its chest. The Pikmin will hit it, which makes the Berserk Leech Hydroe blow them off with its wings, and then do as it did in the first phase, except its head will be at the top part of the screen. After you deal your damage, it will blow them off again, then shoot a poison laser beam, killing up to seven Pikmin as its limit if you don't avoid it in time. Once again, repeat throwing Pikmin at its chest and once it's low on HP it will snap three times. Throw Pikmin at its head to win the battle.

Gallery[]

Main Article: Berserk Leech Hydroe/Gallery

Trivia[]

  • The Berserk Leech Hydroe has no scientific name or family.
  • You never actually defeat the Berserk Leech Hydroe. When its HP is reduced to a sliver, the cutscene of its defeat begins automatically.
  • In the Creature Log, the entry on the Berserk Leech Hydroe only shows its final winged form.
  • The Berserk Leech Hydroe is the second boss in the Pikmin series to have multiple clearly-defined phases, the first being the Plasm Wraith.
  • The Berserk Leech Hydroe's design is most likely derived from the Hydra from Greek Mythology.
  • The Berserk Leech Hydroe's wings seem to be modeled after Maple Seeds, which are a kind of flying seed known as Samaras.
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