Pikmin Wiki
NewPlayControlPikmin

The American New Play Control! cover for Pikmin

New Play Control! Pikmin is a game for the Wii released in 2008 in Japan and 2009 in other countries. It is a port of the first Pikmin game, and features a number of changes to the original game.

Changes[]

  • The game now has widescreen support.
  • A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
  • An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
  • Some sound effects are played by the Wii remote speaker.
  • In the NTSC version, enemy sound effects, 'voices' in particular, are sped up and higher pitched. This is generally thought to be a glitch.
  • Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
  • Pikmin no longer automatically attend to tasks while in Captain Olimar's command.
  • Yellow Pikmin holding bomb rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
  • The Enemy Reel is presented differently. The depictions play as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
  • Pikmin last longer when on fire or drowning.
  • The carrying numbers appear in the same way as in Pikmin 2, which means they show the color of the onion they are carried to.
  • The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the GameCube version of Pikmin 2.
  • During the Bad Ending, Olimar's ship makes different malfunctioning noises.
  • In the Credits, meteors will occasionally pass the screen in the background.

Controls[]

Action(s)
Navigating the Menu
Select Menu Item Joystick/D-Pad
Confirm Selection A
Cancel B
Gameplay
Move Joystick
Punch A (Without Pikmin)
Hold Pikmin Hold A
Throw Pikmin Release A
Select Pikmin Type B (While Holding Pikmin)
Select Pikmin Phase Down on D-Pad (While Holding Pikmin)
Whistle B (Sensor-controlled)
Direct Pikmin Down on D-Pad
Dismiss Pikmin C
Center Camera Z
Change Camera Angle Left/Right D-Pad
Change Camera Height Up D-Pad
Change Camera POV Hold Left/Right D-Pad
Pause Screen Controls
Show Map/Pause Screen Plus (+)
Return to Game B
Scroll Through Map Joystick
Other Options Left D-Pad
Cancel B
Onion Controls
Access Onion Menu A (under Onion)
Deposit Pikmin Joystick up
Withdraw Pikmin Joystick down
Confirm A
Cancel B
Other Controls
Heal Olimar A (in front of Dolphin)
View Ship Part Info A (near Ship Part)

Details[]

  • A button: The A button has multiple uses. First, you can throw a Pikmin with A, as well as pluck any pikmin from the ground. You can also press A while alone to attack, although it's not very powerful.
  • B button: Whistles. Hold down the B button to increase its range. Any Pikmin caught in the whistle will be under the player's command.
  • Analog Stick: Moves. If an idle Pikmin is walked into by Olimar, it will join him.
  • D-pad button down: Moves the Pikmin group currently under control. They will go to a task if they bump into an object, thus leaving the Pikmin group.
  • + button: Brings up the map / controls menu. The map is unavailable until after the Whimsical Radar has been retrieved from The Forest of Hope, but the controls menu can be seen at any time by moving right with the analog stick.
  • C button: Dismisses all Pikmin currently under the player's command in groups of their color.
  • Z button: Centers the camera behind Olimar. Lightly tapping and holding this moves the camera with the analog stick.
  • D-pad left/right: Changes the camera angle. There are 4 different angles: close up, normal, far, and ground angle. Close, normal and far can be shuffled simply by pressing the R button. For a ground view, hold the R button.
  • D-pad up Switches to a top-down view and then back to an angled view.
  • B button (only when holding a Pikmin): Changes the color of the Pikmin Olimar is currently holding.
  • D-pad down (only when holding a Pikmin): Swap the currently held Pikmin for a leaf, bud or flower Pikmin of the same color as the one currently held.