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Pikmin 2
#13 (Final Boss)


Spoiler warning: Plot or ending details follow.


The Titan Dweevil (ヘラクレスオオヨロヒグモ) is the final boss in Pikmin 2. It is the largest member of the Dweevil family, and arguably one of the largest creatures in the game. But unlike other Dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get Pikmin off it; the creature is only really dangerous because of the weapons it carries.

At the very bottom of the last cave in the game, the Dream Den, Olimar and The President find Louie sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. The enormous monster then proceeds to attack you, triggering the boss fight. Louie is found on top of it the first time you battle it; the Sales Pitch on him as a treasure suggests that he may somehow be in control of the Dweevil (although if you go back in the dungeon and fight the boss after rescuing Louie, it will still attack you if you didn't take the weapons last time, though this could've simply just been for gameplay purposes and has no bearing on the plot).

Notes[]

Olimar's Notes[]

"The largest member of the dweevil family, this fearsome predator carries protective components that frequently exhibit offensive capabilities, an evolution that may be attributed to mere chance. Another evolutionary theory is that the chemical contents of the containers carried by titan dweevils contribute to possible gene splicing. While other dweevils do not seem to choose the objects they carry, the titan dweevil appears to prefer shiny objects above all others."

Louie's Notes[]

"Eaten raw, this predator's luxurious legs are bold and full flavored. What a satisfying crunch!"

Nintendo Player's Guide[]

"The leader of the Dream Den, and Louie's captor is equipped with an arsenal that produces hazards of all varieties. Since the creature is very tall, you'll have to start by targeting its weapon with high-flying yellow pikmin. Be ready to rescue them when they're in need, and have your pilot sidestep the hazard."

Weapons[]

It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil. It can cause massive damage if it uses the Comedy Bomb or Shock Therapist if you get hit or just send in Whites, Yellows, etc. Each weapon's effect (except for the Shock Therapist, which uses electricity to attack) can be dispelled by Olimar/President's Whistle. The Titan Dweevil will attempt to attack if you try to carry the treasures away before it's defeated. If you knocked all the weapons off but haven't defeated it, it will flail its arms, knocking off Pikmin, potentially removing their flowers.

Right before the Titan Dweevil is about to attack, it changes the same color as the element of the weapon it will use. For example, if the Titan Dweevil is about to use the Shock Therapist, it will turn yellow. This tip can be useful in zero-death runs.

Flare Cannon[]

Flare Cannon

The Flare Cannon as seen in the Treasure Hoard.

The Flare Cannon is the easiest weapon to avoid. Out of all four of the Titan Dweevil's weapons, the Flare Cannon takes the most amount of hits to detach. It simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further than before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the Scorch Guard, stopping the player from saving Pikmin. The Red Pikmin are immune to this weapon. Along with every other item (except for Louie), this is worth 1000 pokos.


Shock Therapist[]

Ashocktherapist

The Shock Therapist as seen in the Treasure Hoard.

The Shock Therapist is the only weapon that kills on contact with the attack, but it takes the least amount of hits to come off. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all but Yellow Pikmin that touch them. This attack won't damage the player if they have the Dream Material, although it will still knock you down. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin behind the exit geyser because the nodes will bounce off the geyser even if they get in the "tube". The Yellow Pikmin are immune to this weapon. As a warning, do not use Pikmin besides Yellows as that is too dangerous sometimes.

Monster Pump[]

Monster Pump

The Monster Pump as seen in the Treasure Hoard.

The Monster Pump is the toughest weapon to avoid. This weapon takes the second least amount of hits to come off. When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them, but if they are whistled, the effect will wear off. When the weapon is damaged, it will spit out water at a faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. The Blue Pikmin are immune to this weapon but using Yellow Pikmin is advised to avoid having Pikmin electrified by another more deadly weapon, the Shock Therapist. When the Titan Dweevil uses this weapon, it is advised to keep running.

Comedy Bomb[]

Comedy bomb

The Comedy Bomb as seen in the Treasure Hoard.

The Comedy Bomb is the second easiest weapon to avoid. This weapon takes the second most amount of hits to come off.

When this weapon is used, it will spray three streams of poisonous gas. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the captains will get knocked down by hitting one of these poisonous streams, so it is advised to dodge the streams. When it is damaged, it will spray four streams that may change direction spontaneously and randomly. The easiest way to dodge it in this form is to simply get onto a slope. The White Pikmin are immune to this weapon. Once collected, the ship fills it with laughing gas, hence the name.

Strategy[]

Note: The following part(s) of the article is a strategy (or strategies); therefore, it is highly subjective, meaning it may not work for everyone.


This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated: the Flare Cannon, Shock Therapist, Monster Pump and Comedy Bomb, representing the game's four elemental hazards. It will stomp around and act like the various Arachnorb family members, stopping to rest after two or three stomp cycles (likewise, it will only react to attacks after finishing an in-progress stomp cycle), except that it doesn't crush Pikmin because it has no large "feet". However, swarming the feet will cause Pikmin to go idle, which is extremely dangerous if the Titan is attacking. When running away, swarm around the legs. After it bobs its head down, it will grab two weapons, but only use one. The color it glows, and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 HP, and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the leaders should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them. The Dweevil is a reactionary attacker, and will mostly only attack if being attacked itself. When attacked, it will finish the current action (be it a stomp cycle, kneeling, or using a weapon) and then prepare its weapon. If a weapon is knocked off while in use, the Titan will immediately attack with another weapon.

If the Titan Dweevil is sprayed with an ultra-bitter spray when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiple sprays.

Each weapon can be counterattacked or make another weapon vulnerable. Counterattacking the Titan Dweevil can deal massive damage. The Flare Cannon can be attacked from behind while in use, the Comedy Bomb while it's being lifted, and the Monster Pump and Shock Therapist can be attacked while in use. Pikmin are still vulnerable to hazards while latched on, making it wise to only attack in use weapons with the Pikmin immune to it. The Monster Pump can hit Pikmin latched onto it as well, though this only happens when close by, so throwing on some spicy reds and running away can serve as a good, if not risky, strategy. The remaining two weapons can't hit latched Pikmin, but are otherwise dangerous. Attacking the Shock Therapist with a full group of Pikmin should only be considered while the weapon is not malfunctioning.

When the Monster Pump or Shock Therapist are in use the other weapons are vulnerable as well. When the Flare Cannon is used, the vulnerable weapon will depend on where the player was facing the Dweevil, as it always attacks in a radius where the player was when the attack started. The Comedy Bomb is problematic, due to it filling the entire sink the battle is fought it, counterattacking is not as effective.

Quick-kill strategy[]

This strategy is only semi-consistent, but is easily the quickest way to kill The Titan Dweevil if you are skilled enough. Though it is possible without, only Yellow Pikmin should be brought into the fight due to their resistance to electricity, and as soon as the Titan Dweevil starts emerging the player should throw all of their Yellow Pikmin onto the Shock Therapist. The goal is to get it to its "third phase" where its electric orbs bounce without breaking it off of the Dweevil's body.

The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless.

A small thing is that Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to go a bit faster if the player is getting particularly bad luck.

Yellow-only strategy[]

100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works their way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellow Pikmin are not immune to. The reason to use Yellow Pikmin is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The leaders should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.

The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb.

Do not underestimate the power of the ultra-spicy spray when attacking. Since it's likely that the player will only have about 20-25 Yellow Pikmin, spraying them before launching an attack increases the chance to break off the weapon. The player can gather lots of ultra-spicy spray berries in the Awakening Wood.

Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb.

Two-time strategy[]

This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil with ultra-bitter spray to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to the Research Pod. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns pale yellow. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.----Spoilers end here.


Music[]


Gallery[]

Main Article: Titan Dweevil/Gallery

Enemies and plants
Pikmin
Armored Cannon Beetle | Beady Long Legs | Breadbug | Burrowing Snagret | Candypop Bud | Dwarf Bulbear | Dwarf Red Bulborb | Emperor Bulblax | Fiery Blowhog | Female Sheargrub | Goolix | Honeywisp | Iridescent Flint Beetle | Mamuta | Pearly Clamclamp | Pellet Posy | Puffstool | Puffy Blowhog | Male Sheargrub | Shearwig | Smoky Progg | Spotty Bulbear | Swooping Snitchbug | Red Bulborb | Water Dumple | Wolpole | Wollyhop | Yellow Wollyhop
Pikmin 2
Red Bulborb | Hairy Bulborb | Orange Bulborb | Dwarf Bulbear | Spotty Bulbear | Fiery Bulblax | Emperor Bulblax | Empress Bulblax | Bulborb Larva | Water Dumple | Bulbmin | Breadbug | Giant Breadbug | Dwarf Red Bulborb | Dwarf Orange Bulborb | Snow Bulborb | Fiery Blowhog | Watery Blowhog | Puffy Blowhog | Withering Blowhog | Fiery Dweevil | Anode Dweevil | Caustic Dweevil | Munge Dweevil | Volatile Dweevil | Titan Dweevil | Beady Long Legs | Man-at-Legs | Raging Long Legs | Burrowing Snagret | Pileated Snagret | Armored Cannon Beetle Larva | Decorated Cannon Beetle | Segmented Crawbster | Hermit Crawmad | Male Sheargrub | Female Sheargrub | Shearwig | Doodlebug | Iridescent Glint Beetle | Iridescent Flint Beetle | Cloaking Burrow-nit | Ravenous Whiskerpillar | Skitter Leaf | Careening Dirigibug | Swooping Snitchbug | Bumbling Snitchbug | Antenna Beetle | Anode Beetle | Lesser Spotted Jellyfloat | Greater Spotted Jellyfloat | Toady Bloyster | Ranging Bloyster | Wolpole | Yellow Wollyhop | Wollyhop | Creeping Chrysanthemum | Unmarked Spectralid | Honeywisp | Mitite | Gatling Groink | Mamuta | Waterwraith | Crimson Candypop Bud | Golden Candypop Bud | Lapis Lazuli Candypop Bud | Violet Candypop Bud | Ivory Candypop Bud | Queen Candypop Bud | Pellet Posy | Common Glowcap | Glowstem | Clover | Figwort | Dandelion | Seeding Dandelion | Horsetail | Foxtail | Margaret | Fiddlehead | Shoot | Burgeoning Spiderwort
Pikmin 3
Arachnode | Arctic Cannon Larva | Armored Cannon Larva | Armored Mawdad | Bearded Amprat | Bug-Eyed Crawmad | Bulborb | Burrowing Snagret | Calcified Crushblat | Desiccated Skitter Leaf | Dwarf Bulbear | Dwarf Red Bulborb | Dwarf Orange Bulborb | Female Sheargrub | Fiery Blowhog | Flighty Joustmite | Hermit Crawmad | Iridescent Flint Beetle | Joustmite | Male Sheargrub | Medusal Slurker | Necterous Dandelfly | Orange Bulborb | Peckish Aristocrab | Pellet Posy | Phosbat | Plasm Wraith | Puckering Blinnow | Puffy Blowhog | Pyroclasmic Slooch | Quaggled Mireclops | Red Spectralid | Sandbelching Meerslug | Scornet | Scornet Maestro | Shaggy Long Legs | Shearwig | Skeeterskate | Skitter Leaf | Skutterchuck | Spotty Bulbear | Sputtlefish | Swarming Sheargrub | Swooping Snitchbug | Toady Bloyster | Vehemoth Phosbat | Waddlepus | Water Dumple | Watery Blowhog | Whiptongue Bulborb | White Spectralid | Wolpole | Yellow Spectralid | Yellow Wollyhop
Pikmin 4
Albino Dwarf Bulborb | Ancient Sirehound | Anode Beetle | Arctic Cannon Beetle | Arctic Cannon Larva | Aristocrab Offspring | Armored Cannon Larva | Baldy Long Legs | Bearded Amprat | Blizzarding Blowhog | Bloomcap Bloyster | Bogswallow | Breadbug | Bug-Eyed Crawmad | Bulborb | Burrowing Snagret | Chillyhop | Creeping Chrysanthemum | Crusted Rumpup | Desiccated Skitter Leaf | Doodlebug | Downy Snagret | Dwarf Bulbear | Dwarf Bulborb | Dwarf Frosty Bulborb | Dweevil | Emperor Bulblax | Enemy | Fiery Blowhog | Fiery Bulblax | Foolix | Freezecake | Frosty Bulborb | Giant Breadbug | Gildemander | Gildemandwee | Groovy Long Legs | Grubchucker | Hermit Crawmad | Horned Cannon Beetle | Hydro Dweevil | Iceblown Dweevil | Icy Blowhog | Joustmite | Jumbo Bulborb | Mama Sheargrub | Mammoth Snootwhacker | Mamuta | Man-at-Legs | Miniature Snootwhacker | Mitite | Moldy Dwarf Bulborb | Moldy Slooch | Moss | Muckerskate | Pearly Clamclamp | Porquillion | Puckering Blinnow | Puffy Blowhog | Pyroclasmic Slooch | Red Spectralid | Scorchcake | Shearflea | Shearwig | Shockcake | Skutterchuck | Smoky Progg | Snavian | Snowfake Fluttertail | Snowy Blowhog | Sovereign Bulblax | Spotty Bulbear | Startle Spore | Sunsquish | Titan Blowhog | Toady Bloyster | Toxstool | Tusked Blowhog | Venom Dweevil | Waddlepus | Waddlequaff | Waterwraith | Watery Blowhog | Wollyhop | Wolpole | Yellow Wollyhop
Hey! Pikmin
Adult Centipare | Armurk | Berserk Leech Hydroe | Blubbug | Bulborb | Centipare | Clicking Slurker | Coppeller | Crammed Wraith | Crested Mockiwi | Crumbug | Crystalline Crushblat | Electric Cottonade | Electric Spectralid | Electripede | Elongated Crushblat | Emperor Bulblax | Eye-Stalker Bulbeel | Fiery Blowhog | Fiery Blowlet | Fiery Dwarf Bulblax | Fiery Young Yellow Wollywog | Fireflap Bulborb | Fireflinger Groink | Firesnout Beetle | Flatterchuck | Flying Spotted Jellyfloat | Grabbit | Large Splurchin | Long Water Dumple | Luring Slurker | Male Sheargrub | Mockiwi | Muggonfly | Puckering Blinnow | Puffstalk | Puffy Blubbug | Queen Shearwig | Red Bubblimp | Seedbagger | Shearblug | Shearwig | Shooting Spiner (Female) | Shooting Spiner (Male) | Skutterchuck | Sparrowhead | Speargrub | Spiny Coppeller | Sporegrub | Spornet | Starnacle | Stony Flint Beetle | Stuffed Bellbloom | Swooping Snitchbug | Widemouthed Anode Beetle | Yellow Wollyhop | Young Yellow Wollywog
Families
Amphituber | Arachnorb | Breadbug family | Blowhog | Candypop Bud | Chrysanthemum family | Dweevil | Glowcap family | Grub-dog | Jellyfloat | Lithopod | Mandiblard | Mollusking | Snavian | Unknown Family
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